----------- 
-- Author: Bojun Chen
-- Date: 2021-09-08 10:53:42
-- Desc: UI配置信息
----------- 

local UIConfig = LuaConfig.UIConfig

local WindowConfig = {   
    ["TEST_WIN"] = {
        WINDOW_NAME = 'TEST_WIN',
        WIN_PREFAB = "Assets/AssetsBundle/Prefabs/TestWin.prefab",
        SCRIPT = "UI/Test/Test",
        ANCHOR = "",
        LAYER = UIConfig.LayerEnum.Base,
        Cache = UIConfig.CacheTimeEnum.Cache0,
        DESC = "测试"},

    ["TEST_WIN1"] = {
        WINDOW_NAME = 'TEST_WIN1',
        WIN_PREFAB = "Assets/AssetsBundle/Prefabs/TestWin.prefab",
        SCRIPT = "UI/Test/Test",
        ANCHOR = "",
        LAYER = UIConfig.LayerEnum.Base,
        Cache = UIConfig.CacheTimeEnum.Cache0,
        DESC = "测试"},
    ["TEST_WIN2"] = {
        WINDOW_NAME = 'TEST_WIN2',
        WIN_PREFAB = "Assets/AssetsBundle/Prefabs/TestWin.prefab",
        SCRIPT = "UI/Test/Test",
        ANCHOR = "",
        LAYER = UIConfig.LayerEnum.Base,
        Cache = UIConfig.CacheTimeEnum.Cache0,
        DESC = "测试"},
}

return WindowConfig